AI Insights · Timothy · January 2024
Top 5 Boxing Games on Android in Dominican Republic Q4 2023
Discover the performance trends of the top 5 boxing games on Android in the Dominican Republic during Q4 2023, including downloads, revenue, and active users.
The fourth quarter of 2023 saw interesting trends for the top boxing games on the Android platform in the Dominican Republic. Here’s a detailed look at the performance of the top 5 boxing game applications, based on data from Sensor Tower.
Arm Wrestling Master from GOODROID, Inc. showed a significant increase in downloads, starting with approximately 964 downloads in late September and peaking at around 3.9K by the end of December. The weekly active users also followed a similar upward trajectory, growing from about 3.6K to over 9.1K in the same period.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES experienced fluctuating download numbers. Starting with 403 downloads in late September, the downloads peaked at around 2.6K in late October and ended the quarter with approximately 1.9K downloads. The active user base saw a rise from 3.1K to over 5K by the end of December.
I, The One — Fun Fighting Game, also from CASUAL AZUR GAMES, had a notable fluctuation in downloads. The application started with around 2.7K downloads in late September, dipped in early October, and reached about 1.5K downloads by the end of December. The active user numbers mirrored this trend, starting at 6K and ending at approximately 3.5K.
Real Boxing 2 from Vivid Games S.A. showed a steady increase in downloads, beginning at 397 in late September and climbing to around 1.3K by late December. The weekly active users also grew consistently, starting at 685 and reaching over 2.1K by the end of the quarter. Revenue for the game remained relatively low, with peaks at $46 in late November.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a consistent download rate, starting with 517 downloads in late September and reaching 711 by the end of December. Active users saw a steady rise, beginning at 752 and peaking at 933 by the end of the quarter. Revenue remained minimal, with occasional peaks like $31 in late October.
For more detailed insights and data, visit Sensor Tower.